That’s not to say there aren’t some high points to the campaign-you get to meet some familiar characters and wield iconic Star Wars weapons-but I can’t say I was ever wowed by a single encounter, the sole boss fight at the end included. Having that mix of flying and ground enemies is good, but all of them are essentially bullet sponges, which unfortunately dumbs down gameplay overall. ![]() Moving through a few of the pirates bases on the edge of the Outpost-making for a half dozen standalone levels-you’ll find a mix of bipedal baddies, flying droids, and wild creatures abound to blast away at. Galaxy’s Edge’s campaign is fairly basic shooter fare. ![]() At launch, it’s a significant chunk of the game, with post-campaign DLC designed to serve up more of that diverse mix of Jedi thrills seen in Vader Immortal. I’ll talk more about DLC below, but first the main campaign. Unlike Vader Immortal, Galaxy’s Edge pushes its theme park-style smorgasbord of adventure experiences to its ‘Tales’ DLC, instead offering up a shooter-based campaign for the game’s main course. The First Order is offering up serious cash for some mysterious cargo in your ship’s hold, but under the threat of death you jettison the precious cargo and flee the ship, finding yourself back at Batuu’s Black Spire Outpost where you battle the pirates in your search of the cargo. Star Wars: Tales from the Galaxy’s Edge puts you in the shoes of a droid technician whose ship is boarded by a band of Guavian Death Gang pirates while in orbit above the desert planet Batuu. Star Wars: Tales from the Galaxy’s Edge Details: ![]() Galaxy’s Edge does an admirable job of approaching the sort of visual richness we tend to see in PC VR games, and the surrounding story is well orchestrated, but the meat of the game’s VR shooter campaign was a bit too basic to truly fall in love with. Star Wars: Tales from the Galaxy’s Edge marks a clear departure from ILMxLAB’s Vader Immortal series, bringing gameplay to the forefront and using its campaign as a platform for further narrative-driven experiences, which will be available on a rolling basis in successive paid DLC packs.
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